Hello!
My name is John Hunt, and I like to tinker with technology. I mostly sit in front of my computers all day programming and messing around with web stuff.
I’m all over the web:
About.me
Me on Twitter
My google profile
My photos
My facebook profile
Hopefully I’ll aggregate everything here soon.
John,
I read with interest your comments in the following post:
http://stackoverflow.com/questions/8237344/physical-screen-size-detection-based-off-user-agent-in-php-javascript
Is your experience still that wurfl database is inaccurate? Is there any other way to discover the true device size?
I am working on a mobile site that simulates a virtual keyboard (for entry of math expressions) and on smaller devices in portrait mode I compensate for relatively small keys by making them somewhat taller. My problem is that on a larger device (with exact same pixel resolution), I would like for the keyboard to consist of keys that are completely square (it looks better, and there isn’t a ‘fat finger’ problem). However, if I don’t know the actual device size, I can’t really do anything there.
As correctly predicted in the thread above, heuristics ain’t gonna cut it – there are already 1080×1920 phones so the 768 ‘breakpoint’ is useless.
I would very much appreciate any comment that you might have in regards to this
Regards
Neven
Hello John, I noticed your old post about checksums on CD audio. I would like to point out my work adding Python Audio Tools to the Debian package repository. I have found it a most useful tool for verifying rips against the AccurateRip database. Give it a try, and I do hope you would give feedback to the author about improving it. Further you can have a look at the CueTools DB (CTDB) but as of yet it is a Windows-only implementation in C#.
ch00ned
Universe 🙂